Marvel’s Spider-Man 2 is coming to PC on January 30, and Nixxes has shared details about its graphics features, ray tracing options, and system requirements.
The PC version includes ray tracing for reflections, shadows, and ambient occlusion, making New York City look more realistic. Players with high-end hardware can enable increased geometry detail and adjust the ray tracing object range. NVIDIA DLSS Ray Reconstruction is also included, improving ray-traced effects, reducing noise, and enhancing reflections and shadows.
For ultra-wide monitor users, the game supports 21:9, 32:9, and even 48:9 aspect ratios, ensuring cinematics and gameplay look great across different screen sizes. The game also features performance-boosting technologies, including NVIDIA DLSS 3, AMD FSR 3.1, and Intel XeSS, with dynamic resolution scaling and graphics presets available for older hardware.
The game will be available in Standard Edition and Digital Deluxe Edition (DDE). Pre-purchase bonuses include two early unlock suits, a Web Grabber gadget, and 3 Skill Points. Players who link their PlayStation Network (PSN) account can unlock additional suits, trophies, and friend management features (PSN is optional for playing).
To celebrate the launch, Peter Parker’s Advanced Suit 2.0 from Marvel’s Spider-Man 2 will be available in Marvel Rivals starting January 29 at 6 PM PST.
With customisable settings for all PC hardware, Marvel’s Spider-Man 2 promises a smooth and visually stunning experience for all players when it releases on January 30.